INDEX
DEVELOPER TALK
NARRATIVE
GAME DESIGN
MISC
Analysis of the narrative and thematic aspects of RW, as well as comparisons, references, and possible inspirations for the game's lore and setting.
Themes of Inevitability and Futility in Monk and Survivor
Rain World’s Presentation of It’s Lore, and Blind Player Experiences
Ascension Endings Lead Back to the Beginning
Unreliability of RW’s Dialogue
CC Pearl Was Made By FP (In Vanilla)
Refereces/Comparisons
Buddhism
Rain World - Reaching Enlightenment Through Unfairness
Gnosticism
Introduction to Gnostcism
- Not RW Related, but helps understand context
Void Worms as The Demiurge and Iterator Inverses
Rain World’s Cosmology
Misc
Thoughts On RW’s Theology and The Water Cycle
Layers of History and Tells
Age of the Ecosystem
(Lost media?)
Symbolism
Brain and Reproduction in Iterators and the Void Sea
Fetal Imagery of Puppets
Character
Looks to the Moon's Feminine Identity
Five Pebbles Is Not A Child
(DP)
Shkika on FP and LTTM’s Relationship
(DP)
Shkika on FP and LTTM Being Siblings
(DP)
Purpose of the “Godlike in Comparison” Line
Monkmain on the Stolen Enlightenment Art
Downpour
DP Isn’t Just About “Being Alive Is Ok”
Saint is the Beginning, Not The End