INDEX
DEVELOPER TALK
NARRATIVE
GAME DESIGN
MISC
Analysis of the narrative and thematic aspects of RW, as well as comparisons, references, and possible inspirations for the game's lore and setting.
  • Themes of Inevitability and Futility in Monk and Survivor
  • Rain World’s Presentation of It’s Lore, and Blind Player Experiences
  • The Small Things, and Letting Go
  • Life Goes On
  • Ascension Endings Lead Back to the Beginning
  • Unreliability of RW’s Dialogue
  • Argument Against Unreliability Theories
  • CC Pearl Was Made By FP (In Vanilla)

Refereces/Comparisons

Buddhism

  • Rain World - Reaching Enlightenment Through Unfairness

Gnosticism

  • Introduction to Gnostcism - Not RW Related, but helps understand context
  • Void Worms as The Demiurge and Iterator Inverses
  • Rain World’s Cosmology

Misc

  • Hermetic Branches in RW
  • Impurity and Kegare
  • Thoughts On RW’s Theology and The Water Cycle
  • Layers of History and Tells
  • Age of the Ecosystem(Lost media?)

Symbolism

  • Brain and Reproduction in Iterators and the Void Sea
  • Fetal Imagery of Puppets
  • Color Motifs(IMPORTANT TO KNOW)

Character

Looks to the Moon

  • Looks to the Moon's Feminine Identity
  • Moon Being Born and Ascension
  • Monkmain on the Stolen Enlightenment Art

Five Pebbles

  • Purpose of the “Godlike in Comparison” Line
  • Five Pebbles Is Not A Child (DP)
  • Shkika on FP and LTTM’s Relationship (DP)
  • Shkika on FP and LTTM Being Siblings (DP)

Downpour

  • DP Isn’t Just About “Being Alive Is Ok”
  • Saint is the Beginning, Not The End